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Interestingly, the area with the Splatoon 2 hub shows a re-evaluation of Nintendo’s rendering priorities. The second is that, like its predecessor, Splatoon 2 does not have any anti-aliasing or texture filtering, two key components in image quality that we expected to see improved. The first is that, with the console connected to the dock, the resolution is significantly higher than the original Wii U had without a performance penalty, and in portable mode it still looks great. Some users may be disappointed after the translation error in the E3 statements, but there are two things to keep in mind. The difference, in any case, is subtle and will most likely go unnoticed while you play. Most of the time Splatoon 2 seems to fluctuate between two specific framebuffer sizes, 1152×648 and the screen’s native 720p. A similar setting is used in laptop mode, in which the GPU significantly slows down.
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You can see the dynamic resolution yourself on the first screen when loading the game – move the camera up and the resolution jumps to 1080p, but when you look down it drops to 864p. However, the truth is that the resolution is adjusted almost constantly in order to maintain the frame-rate. When playing with the console connected to the dock, we appreciate several resolutions, with peaks at 1080p in the simplest scenes and drops to 864p in the most complex. And that is what the final version offers: a dynamic scaling based on the load on the GPU, something similar to that seen in other Switch titles such as The Legend of Zelda: Breath of the Wild or Fast RMX. However, Nogami was speaking Japanese and there was a subtle translation error, because what he actually said is that the game runs at a maximum resolution of 1080p. The issue of Splatoon 2’s resolution has been controversial, but many thought it was resolved after E3, when at Nintendo’s Treehouse producer Hisashi Nogami apparently confirmed that it worked at 1080p. To be more specific, to what extent has your technology improved compared to the original Wii U and what is the resolution of the final version of the game? But we have already been able to thoroughly test the final version and we can answer some of the great doubts of the fans. It was one of the first Switch games we played at the Nintendo launch event, and if you have the console it is very likely that you participated in one of the ‘test fire’ betas prior to its launch. Splatoon 2 doesn’t take us by surprise, of course. How has the technology in Splatoon 2 improved over Wii U?
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